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| void | init () |
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| void | drawBackground (DrawContext context, float delta, int mouseX, int mouseY) |
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◆ IdentifyingScreen()
| de.sakurajin.evenbetterarcheology.screen.IdentifyingScreen.IdentifyingScreen |
( |
IdentifyingScreenHandler |
handler, |
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PlayerInventory |
inventory, |
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Text |
title |
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) |
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◆ drawBackground()
| void de.sakurajin.evenbetterarcheology.screen.IdentifyingScreen.drawBackground |
( |
DrawContext |
context, |
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float |
delta, |
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int |
mouseX, |
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int |
mouseY |
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) |
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protected |
◆ init()
| void de.sakurajin.evenbetterarcheology.screen.IdentifyingScreen.init |
( |
| ) |
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protected |
◆ render()
| void de.sakurajin.evenbetterarcheology.screen.IdentifyingScreen.render |
( |
DrawContext |
context, |
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int |
mouseX, |
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int |
mouseY, |
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float |
delta |
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) |
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The documentation for this class was generated from the following file: