◆ IdentifyingScreenHandler() [1/2]
| de.sakurajin.evenbetterarcheology.screen.IdentifyingScreenHandler.IdentifyingScreenHandler |
( |
int |
syncId, |
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PlayerInventory |
inventory |
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) |
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◆ IdentifyingScreenHandler() [2/2]
| de.sakurajin.evenbetterarcheology.screen.IdentifyingScreenHandler.IdentifyingScreenHandler |
( |
int |
syncId, |
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PlayerInventory |
playerInventory, |
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Inventory |
inventory, |
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PropertyDelegate |
delegate |
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) |
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◆ canUse()
| boolean de.sakurajin.evenbetterarcheology.screen.IdentifyingScreenHandler.canUse |
( |
PlayerEntity |
player | ) |
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◆ getScaledProgress()
| int de.sakurajin.evenbetterarcheology.screen.IdentifyingScreenHandler.getScaledProgress |
( |
| ) |
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◆ isCrafting()
| boolean de.sakurajin.evenbetterarcheology.screen.IdentifyingScreenHandler.isCrafting |
( |
| ) |
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◆ quickMove()
| ItemStack de.sakurajin.evenbetterarcheology.screen.IdentifyingScreenHandler.quickMove |
( |
PlayerEntity |
player, |
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int |
invSlot |
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) |
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The documentation for this class was generated from the following file: