◆ FossilInventoryScreenHandler() [1/2]
| de.sakurajin.evenbetterarcheology.screen.FossilInventoryScreenHandler.FossilInventoryScreenHandler |
( |
int |
syncId, |
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PlayerInventory |
inventory |
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) |
| |
◆ FossilInventoryScreenHandler() [2/2]
| de.sakurajin.evenbetterarcheology.screen.FossilInventoryScreenHandler.FossilInventoryScreenHandler |
( |
int |
syncId, |
|
|
PlayerInventory |
playerInventory, |
|
|
Inventory |
inventory |
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) |
| |
◆ canUse()
| boolean de.sakurajin.evenbetterarcheology.screen.FossilInventoryScreenHandler.canUse |
( |
PlayerEntity |
player | ) |
|
◆ quickMove()
| ItemStack de.sakurajin.evenbetterarcheology.screen.FossilInventoryScreenHandler.quickMove |
( |
PlayerEntity |
player, |
|
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int |
invSlot |
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) |
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The documentation for this class was generated from the following file: