|
| | SheepFossilFull () |
| |
| void | neighborUpdate (BlockState state, World world, BlockPos pos, Block sourceBlock, BlockPos sourcePos, boolean notify) |
| |
| ActionResult | playSound (BlockState state, World world, BlockPos pos) |
| |
| void | scheduledTick (BlockState state, ServerWorld world, BlockPos pos, Random random) |
| |
| ItemConvertible | generateData (DatagenModContainer container, String identifier) |
| |
| | FossilBase (Settings settings, String[] textureVariants, int blockItemIndex, Map< Direction, VoxelShape > SHAPE_DIRECTED, String translationSuffixKey, boolean isPart) |
| |
| | FossilBase (Settings settings, String[] textureVariants, int blockItemIndex, Map< Direction, VoxelShape > SHAPE_DIRECTED, String translationSuffixKey) |
| |
| | FossilBase (Settings settings, String[] textureVariants, int blockItemIndex, VoxelShape SHAPE, String translationSuffixKey) |
| |
| | FossilBase (Settings settings, String[] textureVariants, int blockItemIndex, VoxelShape SHAPE, String translationSuffixKey, boolean isPart) |
| |
| void | onBreak (World world, BlockPos pos, BlockState state, PlayerEntity player) |
| |
| VoxelShape | getOutlineShape (BlockState state, BlockView world, BlockPos pos, ShapeContext context) |
| |
| BlockRenderType | getRenderType (BlockState state) |
| |
| BlockState | getPlacementState (ItemPlacementContext ctx) |
| |
| void | appendTooltip (ItemStack stack, @Nullable BlockView world, List< Text > tooltip, TooltipContext options) |
| |
| BlockState | rotate (BlockState state, BlockRotation rotation) |
| |
| BlockState | mirror (BlockState state, BlockMirror mirror) |
| |
| ItemConvertible | generateData (DatagenModContainer container, String identifier) |
| |
|
| void | appendProperties (StateManager.Builder< Block, BlockState > builder) |
| |
| | FossilCraftable (Settings settings, String[] textureVariants, int blockItemIndex, VoxelShape SHAPE) |
| |
| | FossilCraftable (Settings settings, String[] textureVariants, int blockItemIndex, VoxelShape SHAPE, String translationSuffixKey) |
| |
| | FossilCraftable (Settings settings, String[] textureVariants, int blockItemIndex, Map< Direction, VoxelShape > SHAPE_DIRECTED) |
| |
| | FossilCraftable (Settings settings, String[] textureVariants, int blockItemIndex, Map< Direction, VoxelShape > SHAPE_DIRECTED, String translationSuffixKey) |
| |
| void | appendProperties (StateManager.Builder< Block, BlockState > builder) |
| |