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| static final BooleanProperty | DUSTING = BooleanProperty.of("dusting") |
| |
| static final Identifier | IDENTIFY_LOOT_TABLE = new Identifier("evenbetterarcheology", "identifying_loot") |
| |
◆ ArchelogyTable()
| de.sakurajin.evenbetterarcheology.block.custom.ArchelogyTable.ArchelogyTable |
( |
Settings |
settings | ) |
|
◆ addDustParticles()
| void de.sakurajin.evenbetterarcheology.block.custom.ArchelogyTable.addDustParticles |
( |
World |
world, |
|
|
BlockPos |
pos, |
|
|
Random |
random |
|
) |
| |
◆ appendProperties()
| void de.sakurajin.evenbetterarcheology.block.custom.ArchelogyTable.appendProperties |
( |
StateManager.Builder< Block, BlockState > |
builder | ) |
|
|
protected |
◆ createBlockEntity()
| BlockEntity de.sakurajin.evenbetterarcheology.block.custom.ArchelogyTable.createBlockEntity |
( |
BlockPos |
pos, |
|
|
BlockState |
state |
|
) |
| |
◆ generateData()
| ItemConvertible de.sakurajin.evenbetterarcheology.block.custom.ArchelogyTable.generateData |
( |
DatagenModContainer |
container, |
|
|
String |
identifier |
|
) |
| |
◆ getRenderType()
| BlockRenderType de.sakurajin.evenbetterarcheology.block.custom.ArchelogyTable.getRenderType |
( |
BlockState |
state | ) |
|
◆ randomDisplayTick()
| void de.sakurajin.evenbetterarcheology.block.custom.ArchelogyTable.randomDisplayTick |
( |
BlockState |
state, |
|
|
World |
world, |
|
|
BlockPos |
pos, |
|
|
Random |
random |
|
) |
| |
◆ DUSTING
| final BooleanProperty de.sakurajin.evenbetterarcheology.block.custom.ArchelogyTable.DUSTING = BooleanProperty.of("dusting") |
|
static |
◆ IDENTIFY_LOOT_TABLE
| final Identifier de.sakurajin.evenbetterarcheology.block.custom.ArchelogyTable.IDENTIFY_LOOT_TABLE = new Identifier("evenbetterarcheology", "identifying_loot") |
|
static |
The documentation for this class was generated from the following file: