| BlockEntityWithInventory(BlockEntityType<?> type, BlockPos pos, BlockState state, DefaultedList< ItemStack > inventory) | de.sakurajin.evenbetterarcheology.api.block.entity.BlockEntityWithInventory | |
| canExtract(int slot, ItemStack stack, Direction side) | de.sakurajin.evenbetterarcheology.api.block.entity.BlockEntityWithInventory | |
| canInsert(int slot, ItemStack stack, @Nullable Direction side) | de.sakurajin.evenbetterarcheology.api.block.entity.BlockEntityWithInventory | |
| canPlayerUse(PlayerEntity player) | de.sakurajin.evenbetterarcheology.api.block.entity.BlockEntityWithInventory | |
| clear() | de.sakurajin.evenbetterarcheology.api.block.entity.BlockEntityWithInventory | |
| createMenu(int syncId, PlayerInventory inv, PlayerEntity player) | de.sakurajin.evenbetterarcheology.block.fossils.blockEntity.VillagerFossilBlockEntity | |
| getAvailableSlots(Direction side) | de.sakurajin.evenbetterarcheology.api.block.entity.BlockEntityWithInventory | |
| getDisplayName() | de.sakurajin.evenbetterarcheology.block.fossils.blockEntity.VillagerFossilBlockEntity | |
| getInventoryContents() | de.sakurajin.evenbetterarcheology.api.block.entity.BlockEntityWithInventory | |
| getItems() | de.sakurajin.evenbetterarcheology.api.block.entity.BlockEntityWithInventory | |
| getStack(int slot) | de.sakurajin.evenbetterarcheology.api.block.entity.BlockEntityWithInventory | |
| inventory | de.sakurajin.evenbetterarcheology.api.block.entity.BlockEntityWithInventory | protected |
| isEmpty() | de.sakurajin.evenbetterarcheology.api.block.entity.BlockEntityWithInventory | |
| markDirty() | de.sakurajin.evenbetterarcheology.block.fossils.blockEntity.VillagerFossilBlockEntity | |
| onClose(PlayerEntity player) | de.sakurajin.evenbetterarcheology.block.fossils.blockEntity.VillagerFossilBlockEntity | |
| readNbt(NbtCompound nbt) | de.sakurajin.evenbetterarcheology.block.fossils.blockEntity.VillagerFossilBlockEntity | |
| removeStack(int slot, int count) | de.sakurajin.evenbetterarcheology.api.block.entity.BlockEntityWithInventory | |
| removeStack(int slot) | de.sakurajin.evenbetterarcheology.api.block.entity.BlockEntityWithInventory | |
| requestDataTransfer() | de.sakurajin.evenbetterarcheology.api.block.entity.BlockEntityWithInventory | |
| setInventory(DefaultedList< ItemStack > inventory) | de.sakurajin.evenbetterarcheology.api.block.entity.BlockEntityWithInventory | |
| setStack(int slot, ItemStack stack) | de.sakurajin.evenbetterarcheology.api.block.entity.BlockEntityWithInventory | |
| size() | de.sakurajin.evenbetterarcheology.api.block.entity.BlockEntityWithInventory | |
| transferDataToClients() | de.sakurajin.evenbetterarcheology.api.block.entity.BlockEntityWithInventory | |
| transferDataToClients(PlayerEntity player) | de.sakurajin.evenbetterarcheology.api.block.entity.BlockEntityWithInventory | |
| VillagerFossilBlockEntity(BlockPos pos, BlockState state) | de.sakurajin.evenbetterarcheology.block.fossils.blockEntity.VillagerFossilBlockEntity | |
| writeNbt(NbtCompound nbt) | de.sakurajin.evenbetterarcheology.block.fossils.blockEntity.VillagerFossilBlockEntity | protected |